Crab Nebula - What issues can you see in this image? Requests for constructive critique · Andy Wray · ... · 6 · 498 · 2

andymw 11.01
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I've tweaked my processing of my first SHO image and am looking for any suggestions on how to improve my workflow.  The steps I took after image selection, calibration, registration and stacking were:

* DynamicCrop on individual SHO masters to remove slight registration borders
* DynamicBackgroundExtration on each master image
* LinearFit using the weakest channel as the reference
* MaskedStretch on the individual channels
* Extracted Ha and OIII stars using Starnet++ and also removed stars from SII master
* Combined the 3 channels using ChannelCombination (SHO) to end up with a starless RGB image
* MultiscaleMedianTransform to denoise the new starless RGB image
* ArcsinhStretch on the starless RGB image to give it some punch
* Created a mask using Rangeselection with some bluring and smoothing to work on just the nebula rather than the background
* Applied an SCNR (green) at 35% twice to the nebula
* Removed the mask and applied a 3rd SCNR (green) at 35% to just tweak a bit of green from the whole image including the background
* Combined the Ha and OIII star masks using PixelMath (R=Ha, G=Ha*0.2+OIII*0.8, B=OIII) to create RGB(ish) stars
* Histogram transformation to get my RGB stars to about the level I wanted
* Used CurvesTransformation (Hue) on the stars to just tweak the colour of them a bit as there was still a bit of green in the white stars
* PixelMath to add starless RGB image to stars image
* One final DynamicBackgroundExtraction to remove a slight top to bottom gradient

Please feel free to be hyper-critical as I know have a lot more to learn and I won't take offence.
upload.png

The full size image is

Crab Nebula SHO using a cheap newtonian
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Starman609 6.45
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Your image looks nice and it seems you have your PI workflow in order now. It's similar to mine. I haven't tried the ArcsinhStretch on the RGB stars yet. I'll give that a try. Thanks!

I have one other 3 step process that I use to reduce star size I picked up from Shawn Nielson (Visible Dark) on youTube that includes:
Multiscale Transform/Star Mask/Morphological Transformation

Eddie
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andymw 11.01
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I have one other 3 step process that I use to reduce star size I picked up from Shawn Nielson (Visible Dark) on youTube that includes:
Multiscale Transform/Star Mask/Morphological Transformation


Thank you!  I will look into that.  I didn't do star reduction on this one as I'm having mixed results and they have ended up looking a bit false with too many artefacts.  I've tried using deconvolution carefully on the stars and that was sort of OK.  I've also tried using the Star De-emphasizer script, but that left me with too many artefacts at my imaging scale.  That's definitely one area that needs a lot of careful handling.
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kuechlew 7.75
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For stretching I'm a huge fan of GHS: Generalised Hyperbolic Stretch Version 2.1.0 - AstroBin

In case of processing multiple sessions you may give NormalizeScaleGradient Script a try:
PixInsight NormalizeScaleGradient Part 1: Introduction - YouTube
PixInsight NormalizeScaleGradient Part 2: Setup - YouTube
PixInsight NormalizeScaleGradient Part 3: Output and Results - YouTube


Clear skies
Wolfgang
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Starman609 6.45
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Do you have your processes ordered and stacked in the right column and saved as a project that you can load when you open PI? It's a wonderful feature.
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andymw 11.01
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Do you have your processes ordered and stacked in the right column and saved as a project that you can load when you open PI? It's a wonderful feature.


I do now.  Very handy; thanks.
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andymw 11.01
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FWIW:  I've decided to use MultiscaleLinearTransform earlier in the process now for noise reduction; i.e. on the individual linear channels after the linear fit.  I'm using an inverted mask created using a duplicate of each channel that has had the STF applied using HistogramStretch. I think this is a pretty standard approach and one which leaves me with more detail in the nebula whilst removing most of the pesky noise from the background.
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