Celestial hemisphere:  Northern  ·  Constellation: Cygnus (Cyg)  ·  Contains:  56 Cyg  ·  57 Cyg  ·  B349  ·  IC 5070  ·  Pelican Nebula  ·  The star 56Cyg  ·  The star 57Cyg
Getting plate-solving status, please wait...
The Great Puffy Space Pelican, Aaron Freimark
Powered byPixInsight

The Great Puffy Space Pelican

Getting plate-solving status, please wait...
The Great Puffy Space Pelican, Aaron Freimark
Powered byPixInsight

The Great Puffy Space Pelican

Equipment

Loading...

Acquisition details

Loading...

Description

It's the Great Puffy Space Pelican.

The Pelican Nebula is one of the largest, brightest nebulae of the summer (here in the Northern Hemisphere).

And it's finally summer! Which means I can put away my broadband red, green and blue filters, and instead take out my narrowband filters. Narrowband filters allow only one very, VERY specific color to pass. So I need long exposures to gather light — 5 minutes each here — but I filter out all the background light pollution that usually brightens the skies.

Which specific color? Nebula are filled with excited hydrogen gas. My filters allow me to capture the PRECISE wavelength a hydrogen electron emits when excited. That energy, in the form of red light of a specific frequency, travels unchanged 10,000 years until it reaches my telescope. So we see here the physics of both the great and miniscule.

1. WeightedBatchProcessing, weighted by count of Stars + Registration

2. Local Normalization

3. Drizzle Integration

4. Dynamic Crop

5. EZ Decon on Ha

6. EZ Denoise on each filter

7. ArcsinhStretch a little

8. In Photoshop, paint a simple mask to cover the largest stars

9. StarNet++ to remove stars to a separate document (one for each channel) — except for the largest stars which would otherwise be wrecked by StarNet

10. ArcsinhStretch the (mostly) starless images a tiny bit more

11. HDRMultiscaleTransform on Ha

Stars:

1. PixelMath to create HOO stars

2. Histogram Transformation to made stars desired size

3. Photometric Color Calibration (why not?)

RGB:

1. PixelMath to create RGB: R: Ha / G: 0.1*Ha + 0.9*OIII / B: OIII

2. LRGBCombination to re-apply Ha as the L channel

3. CurvesTransformation to bring out more color

4. UnsharpMask

5. A touch of Topaz Denoise AI

6. PixelMath to add stars again: K: 1 - (1-RGB * 1-starsRGB)

7. Crop and rotate

Comments