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Hello everyone, I just got my first monochrome cam last week and while not being equipped to shoot in cold nights for the moment, I decided to spend as much time as possible for editing. My purpose is to find a proper editing process that would 1) Avoid losing as much data as possible 2) Keep a natural feeling 3) Keep interesting colors that match well together. This is only a stack of x1 H, x1 S, x1 O of 180s each, with dark frames, so I am NOT looking for suggestions regarding the poor quality of the picture/blurriness. Initially, it was meant to be a shooting test, not intended to be processed. I'm looking for your input for the other aspects: regarding your processing suggestions, color choices, what you'd avoid, what you'd change. I used AstroEd Youtube videos as a starting point for editing. In his videos, he was using the channel mixer to even his colors, he boosted the lowest channels colors to match to the level of the channel with the most luminosity. In my case, I saw a huge loss of details in the light pixels trying to use the channel mixer to boost colors, in the core of M42. This is the reason I used levels to adjust. Maybe it works well if the data is pretty well flattened instead? Orion is also probably pretty rough for the variations of light, might not be a good subject for this. Would love to hear anyone's thoughts on using the channel mixer. Here's my Photoshop editing process below, I tried to keep it on adjustment layers as much as possible, so I could always go back and change a little thing if needed. Especially since I'm still trying to find my colors. After doing a basic Arcsin curve to the stacked picture of each filter: First file:
Second file:
Back to first file:
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Thank you for taking the time to read this... if you made it until here Cheers and clear skies to you! https://www.astrobin.com/full/1h0oba/0/ |
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Hi Laure, Your image of M42 looks great and you will be very happy with your new mono camera I guess ;-) I can't help you with SHO process as I'm shooting with a modded DSLR and have RVB image only to play with. But when I started astrophotography a couple of years ago, I was using PS for post-production. And here some steps I’ve applied to boost my stacked images : Star selection : - Duplicate main layer - Apply Filter > Other > High pass : enter value of 1px - Image > Settings > Threshold : enter value between 129-132 to select star only - If necessary, expand selection by 1px (Selection > Modify > Expand) - Doublecheck big stars and add new selection if needed - Save selection as "Star" : Selection > Save selection as… Increase detail’s level - Duplicate main layer - Load the selection "star" and invert it - Apply Filter > Other > High pass : enter value between 30px (for small structure) and 100px (for large structure) - Change layer type to "incrustation" and adjust opacity to match your personal taste of detail’s enhancement Tones adjustment - Image > Dark tones / High tones : select "advanced options" and adjust some cursor and see what happens, especially on overexposed area of the image using high tones controls Global adjustment - Image > Curve : move dark point a few to the right (max. up to 5, not much) and adjust the curve by grabbing a point in the middle and gently move it up. If necessary, add more control points in the curve to match a better rendition. Do not hesitate to contact me if you need more support If you have some French knowledges, you can have a look at this SHO tutorial for PS here. Here is my attempt at your image following above steps. Hope you'll like it Cheers, Christophe |
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Hey Christophe, The french tutorial was SUPER useful, thank you so much! (French here) I didn't understand how people got their typical SHO colors and now I do. Very similar steps to what I've found online, but I didn't see or think of applying the HSO layers themselves as "lighten" instead of using masks, that's clever. Posting an edit using this tutorial below, still feel like it could use a bit more pop, maybe more light in the midtones.. or else? The Shadows/highlights is pretty sweet for the getting the edges of the nebula out, I'm assuming that's what you used in the one you just posted? Not to sure how it works exactly, but will probably take a deep look to try to understand it. Looks like it makes a major difference and save the data in the highlights. For the stars, you lost me pretty early in the game: Christophe Perroud: I get the Duplicate > Apply filter / other / high pass > Image adjustment (not settings?) / threshold... and afterwards it looks like you already manage to get a selection and I'm not sure how you got that? The Image adjustment thing changes the picture itself and doesn't select any pixel. I'd like to get it, as it feels like it'd give a more accurate selection + control on the stars. Thank you so much for your time, really appreciate the help |
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Hi Laure, I'm so glad that this tutorial has helped you managing SHO layers in a way to get better result Your 2nd image has a nice overall rendition and shows much more details in the nebula and its surrounding parts. Well done! For the stars, you lost me pretty early in the game: Sorry, I forgot to mention some steps in between here the star selection process again : - Duplicate main layer - Apply Filter > Other > High pass : enter value of 1px - Filter > Attenuation > Gaussian blur... : enter value of 1px - Image > Adjustments > Threshold : enter value between 129-132 to select star only - Go to tab "Couches" (sorry, cannot figure out the English translation here) and clic the dotted circle icon (lower right corner) to get the selection as shown in the picture - If necessary, expand this selection by 1px (Selection > Modify > Expand) - Doublecheck big stars and add new selection if needed by using the circle selection tools + Maj key - Save selection as "Star" : Selection > Save selection as… Doing this, you will protect the stars while using others adjustments for the nebula. You can use it as well for working only on stars. I'm using a French version of PS, so I could have make some mistake while translating some words! Christophe |
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Hey Christophe, I spent some time testing your stars technique and figured maybe a mix of both tutorials would be optimal, considering that I'm using a StarXterminator plugin to already get rid of the stars for me. I'll keep posting tried suggestions that I think worked well, in case someone looks here and think it can be useful for themselves too.
So far, this gives all stars, but also contains small stars that can be overwhelming in the general picture
So far, this shows the stars wanted, but too harsh on their edges to be used
This makes the whole background much cleaner. Like you mentioned tho, to take a look at the bright/big stars. I'll have to take a look at which selection I did wrong, it looks like I killed the bright stars a bit too much (core of Orion + bright star on bottom left) Here's a comparison of stars background below, between the initial picture with stars and the edited: (kinda wish I could make a table to put them to each other, but couldn't find how) |