Celestial hemisphere:  Northern  ·  Constellation: Andromeda (And)  ·  Contains:  35 And  ·  35 nu. And  ·  Andromeda Galaxy  ·  HD3431  ·  HD3447  ·  HD3765  ·  HD4143  ·  HD4174  ·  HD4322  ·  HD4669  ·  M 110  ·  M 31  ·  M 32  ·  NGC 205  ·  NGC 206  ·  NGC 221  ·  NGC 224  ·  The star ν And
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Andromeda 45 minutes total integration, Timothy Straub
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Andromeda 45 minutes total integration

Getting plate-solving status, please wait...
Andromeda 45 minutes total integration, Timothy Straub
Powered byPixInsight

Andromeda 45 minutes total integration

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Description

I am working on determining the need for a light pollution filter for my field rig.  My field rig is a Celestron C6 with the Starizona HyperStar v4 (300 mm fl, f/2) and the ASI 2600mc camera.  My understanding is that the 2600mc has a UV/IR cut built in.  I have an IDAS D3 light pollution filter, but I noticed that with the field rig, I can get some nasty halos around the brighter stars, and I can see the cabling pattern in those halos.  My hypothesis is that with this  compact system, the filter has a lot of internal reflections,. Living in Bortle 3 skies, I might be better off without it.

Part 1 of testing this hypothesis, I attempted Andromeda on the evening of 22 September 2023.  Unfortunately, I was only able to gather 45 x 1 min frames before the clouds rolled in. I did not realize how bad the clouds were because I was attempting to gather at least 2 hrs of data.  Looking at my subs, I realized there was only 45 minutes.  Nonetheless, detail of the galaxy. appears to be good and halos were at a minimum.

I used WBPP to calibrate, normalize,  drizzle integration and autocrop.  I used the master autocropped drizzle file and went through a fairly standard work flow: DBE, SCNR, SPCC, BlurX, NoiseX, StarX.  For the starless image  I used GHS and then used the GAME script to create masks for Andromeda and M110 to bring up brightness/details of the galaxies, and then reversed the mask to bring down the background.  For stars I did a simple histogram stretch (linear) and curves to bring up saturation.  Pixel math was used to combine starless and star images into a final image that was exported as a tif.  I used Adobe Camera RAW smart filter to make final adjustments.

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Andromeda 45 minutes total integration, Timothy Straub