Celestial hemisphere:  Northern  ·  Constellation: Cepheus (Cep)  ·  Contains:  NGC 7822
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NGC7822, Jon Rista
NGC7822
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NGC7822

Revision title: Reintegrated - Full Data! (18h -> 43h)

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NGC7822, Jon Rista
NGC7822
Powered byPixInsight

NGC7822

Revision title: Reintegrated - Full Data! (18h -> 43h)

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Description

First time processing in a while. This NCG7822 image is old data from October 3, 2019, the last time I was really able to image. This data set was incomplete...not quite enough Ha, hardly any SII and OIII, so I never processed it before. I delved into exploring BlurXTerminator, StarXTerminator and NoiseXTerminator from Russel Croman, and have been pretty impressed with the results of NXT so far. Without it, I doubt this image would have been possible! 

Not quite what I was looking for, at least so far. Was going for a true, Classic Hubble SHO Palette rendering. Due to the very limited OIII I'm not quite able to achieve that, the green permeates to much of the image...or at least, more than I was going for. Still, I'm rather ecstatic that I've been able to do anything with this data, as before the SII and OIII were just too darn noisy to do anything with!

This is a WORK IN PROGRESS. Looking for solid critiques...I haven't done any real imaging in four years!

Comments

Revisions

  • NGC7822, Jon Rista
    Original
  • NGC7822, Jon Rista
    B
  • NGC7822, Jon Rista
    C
  • NGC7822, Jon Rista
    D
  • NGC7822, Jon Rista
    E
  • Final
    NGC7822, Jon Rista
    F

B

Title: Aggressive NXT + BXT & Refined Color

Description: The original version used moderate NXT settings. This new version uses much more aggressive NXT as well as BXT for detail and star enhancement.

Color processing was much more extensive with this version, to try and bring out more of the blue and mitigate the green a bit. (Sadly, my first round of trying to create V2 was lost when PI crashed!! This second attempt at V2 is just not quite as good, so there will undoubtedly be another version!)

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C

Title: Local and Micro Contrast Enhancements + Color Saturation and Rebalance

Description: Tried to improve some of the local and micro contrasts. First went overboard, then backed off and kept only the more subtle changes.

Also worked on color saturation and attempted to re-balance the color (felt it was shifting too much towards an HOO-style palette in the last revision). Not real sure I like this version, and on wider gamut screens it is too saturated. (Works well for sRGB screens though.)

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D

Title: Additional Detail Enhancement and Chroma Noise Cleanup

Description: Not yet sure if this takes things too far, and I feel I have lost some of the "the OIII faintly obscures the core details" aspect, but I did some additional detail enhancement for this version. A bit of MMT work and some slight curves.

Also applied ACDNR chroma only to clean up the background chrominance noise. Originally tried using NXT for this task, which worked well, however ACDNR worked better. ;) For as noisy as this data started out, I'm blown away by how little noise is in the final result. I'm lacking some of the electric vibrancy that I'd like in an image like this, but making do with what I have, its a pretty good result.

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E

Title: Color Tuning - Slightly Cooler/Pinker Version of Rev. D

Description: I started fiddling with the color again. I'm having a tough time deciding which I like better...the warmer toned, more orangish outer Ha regions of Revision D. Or the cooler, slightly pinker toned, slightly reddish outer Ha regions of Revision E.

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F

Title: Reintegrated - Full Data! (18h -> 43h)

Description: Found some data I had missed, a lot in fact, more than double what I started with. Total time for SII and OIII went from ~25 subs to ~100 subs. and Ha went from 54 subs to 61 subs. This completely changed the dynamic of the image, and the OIII and SII were significantly stronger. The OIII now exhibits much stronger color throughout the image, and in some cases overpowers. Processing, especially color processing, ended up quite different.

Will probably revisit again, but I need to consider how. I think I caused some problems with the stars this time around. Tried removing stars...DO NOT like how that seems to utterly decimate the vast majority of the detail in the DSO!! So I may have to find other ways to protect the stars (with BXT, generating a well matched star mask becomes very difficult.) Not yet sure what to do about these issues.

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NGC7822, Jon Rista